As with any RPG, the hex journal needs a character. This is one area where I had the chance to integrate it with the journal itself, so although Fate Accelerated makes for super simple characters, there’s a little more to it in this case, and I think I ended up with something more interesting.
Fate Accelerated Edition uses six approaches as the main stats, focusing on how you do things rather than what you can do. I matched these to six goal categories that I had used earlier in my journal.
Tabletop games require Clever thinking on my part, while video games have mostly been won through Forceful persistence lately. I’m always Careful when caring for my newborn daughter, worried about her safety. House work is something I want to get done with Quickly, and my new interest in drawing probably counts as Flashy since it’s a visual medium. That leaves writing as Sneaky, which recalls the days when I would pretend I was taking notes in class in order to write stories.
After establishing this, I organized them based only on the amount of time I spend thinking about each one – not importance or how well I do at them. This way keeps me more honest. The results range from the tabletop, which is the focus of my 12 hour shifts now, to writing, which I’ve abandoned entirely. The rankings then go the standard values for approaches in Fate Accelerated:
Clever (tabletop) = Good +3
Careful (baby) = Fair +2
Forceful (video games) = Fair +2
Quick (house) = Average +1
Flashy (drawing) = Average +1
Sneaky (writing) = Mediocre +0
This combination in a standard fantasy realm suggest a sort of battlemage character, but I’ve been playing a wizard in my previous game, so I wanted to downplay the magic angle a bit. Perhaps he’s Clever because he does research on the monsters and places he’s about to face? I still want him to be kind of new to all this because it reflects how new this whole system is, so I made his high concept Wannabe Treasure Hunter. For a trouble aspect, I wanted something that would cause him to wander the world more and run into things unexpectedly, so I picked Easily Lost and Confused. At this point, the name Dane Graham kind of popped into my head.
Some of the aspects came as I was building his hometown of West Quartzwood. I’ll cover this more in that post, but it’s ruled by a warrior named Bark the Rude. I asked the dice if that was Dane’s father, and got a result that Mythic calls “No, but…” To me, that meant his dad was someone close to Bark. That became My Dad is the General. Likewise, I determined that the town had recently been a victim of a plague, and to make it directly relevant I added Plague Took My Wife. This also provides a reason why he just recently started adventuring.
In the end, though I had downplayed magic somewhat, I decided it should still be a component. Apprentice Spellweaver is my final aspect, suggesting that Dane can do some simple things given time and concentration.
In order to keep this simple, I decided to forego stunts entirely, and in exchange (and because he’ll be alone) gave him a couple extra Fate Points to start with. With that, Dane was ready to begin.